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- #ifndef _SPRINTER_
- #define _SPRINTER_
- #include "ray.h"
- #include "sprtypes.h"
-
- void Init_Objects();
- void Close_Objects();
- void Clear_Objects();
- pobject Create_Object(long x, long y, long z, angle_type angle,
- short type, pobject owner, ULONG team);
- void Kill_Object(pobject del_obj);
- void Update_Objects(long update_num);
- short Move_Object_Vec(pobject source_obj, pvector2 delta_vec);
- short Move_Object_Dir(pobject source_obj, angle_type move_angle, long distance);
-
- #endif